Exercise two is taking an existing game and adding a unique mechanic created by me, then designing a level within that game to show off the mechanic. I thought this exercise would be easier than the first but when I actually started thinking about it I soon noticed it was trickery than I thought. I had to make sure the game mechanics I selected were appropriate for the game. For example, if I picked Resident Evil it wouldn’t be appropriate to have a mechanic which revolved around platforming as that would completely go against the rest of the game.
I had a look at some of games and mechanics from my exercise one brainstorm to see if it would trigger any ideas to which games I should look into. I wanted to pick different types of games so that mechanics I created for each would have to be exclusive to that game and not something I could apply to another title.
The Legend of Zelda was my first obvious candidate. Not so much because there is alot of variety in the tools and mechanics but because Zelda games are made up of dungeons which revolve around puzzles and enemies requiring you to use the new piece of equipment you gain in each dungeon. That alone sounded like a good match to show off a level design using my own mechanic.
I had a look at some of games and mechanics from my exercise one brainstorm to see if it would trigger any ideas to which games I should look into. I wanted to pick different types of games so that mechanics I created for each would have to be exclusive to that game and not something I could apply to another title.
The Legend of Zelda was my first obvious candidate. Not so much because there is alot of variety in the tools and mechanics but because Zelda games are made up of dungeons which revolve around puzzles and enemies requiring you to use the new piece of equipment you gain in each dungeon. That alone sounded like a good match to show off a level design using my own mechanic.
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